The Tag Age
The Tag Age
Introduction
The age of tags is a virtual future. In a city, all people and things are classified by labels (by colors, road signs, etc.). Different labels divide different groups of people (region, age, constellation, etc.), and different groups of people have their own specific infrastructure services (such as passageways, restaurants, etc.). In addition, each person will receive a personalized electronic "push" (different information and tags for each person) all the time. People in cities live fast and efficiently.
Control
-Control the game with mouse clicks
Inspiration
The first thought is to make love as the theme of the small game, because I think no matter what age, love is in our daily life, whether it is me or other users can more easily empathize. For example, the Chinese mobile game — Love and Producer uses the first perspective to decide the ending between the four protagonists through different choices. However, my concern is that if the love story already exists in the market, it will inevitably be a little monotonous and visual fatigue, so I finally decided to give a different definition on the basis of love story.
Foresight
My first attempt at making a narrative game was a challenge for me, and there's a lot of room for improvement. However, through this design and production, I also learned more knowledge about how to make a narrative game. Breaking through the traditional linear narrative mode, players have more freedom and autonomy in the game process. And through different choices and behaviors of players, different events and story trends can be triggered, bringing a variety of game experiences.
Source of material
Musical:https://tet-su.itch.io/tides-of-time
Typeface:https://www.zitijia.com/downloadpage?itemid=257783609799232569
Background:https://noranekogames.itch.io/yumebackground
Character:https://cucurbitapepo.itch.io/girl-sprites-for-visual-novel
https://noranekogames.itch.io/hana
https://runeraccoon.itch.io/code-shounen-a
Author
Boning Song